11.0 Subject-Specific
Knowledge
Students must understand
and demonstrate proficiency in building and delivering technology-enhanced
curriculum that is content and grade-level specific.
11.1 List/Use technology resources to facilitate
curriculum delivery where applicable and appropriate.
Recommended Portfolio Entries:
-
Design curriculum learning experiences (lesson
or unit plan) in which students use appropriate technology for word processing,
database, and spreadsheet activities, and utilize Internet access
as available
-
Facilitate student use of technology hardware/software
to introduce and reinforce content topics (develop a student activity which
incorporates technology and content topics)
-
Design and deliver a unit
or lesson using appropriate technology resources on a selected discipline/subject
This is
a unit plan that I put together in the Fall of 1999. It has several
listservs and newsgroups listed that students could easily become involved
with.
-
Design and deliver a classroom activity using available
telecommunications
-
Design and deliver a lesson using presentation
software
11.2 List/Use media and technology to present
the subject so that it is comprehensible to others.
Recommended Portfolio Entries:
-
Use a variety of available technologies in presenting
curriculum information to students (computer and LCD or projector, visualizer,
VCR
or videodisc with monitor, overhead projector,
digital camera, videomicroscope)
-
Design a multimedia project to present curriculum
information
11.3 List/Use technology-based tools that are
specific to the content and grade level and that facilitate teaching strategies
as available and appropriate.
Recommended Portfolio Entries:
-
Use available and appropriate content-specific
technology tools such as: probeware, midi devices, graphics tablet,
graphing calculators, music, data plotters, videomicroscopes, CAD/CAM systems
-
Utilize computers in gathering, organizing and
presenting information through cooperative
learning groups
The link
above will take you to "SMG Worldwide: The Stock Market Game". This
is a game that a lot of Waynesville Middle School's 7th grade students
were involved in this year, and they seemed to really enjoy it. They
worked in groups of four, and had $100,000 to work with. They had
to work together and invest very wisely!
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Page II
12.0 Design and Management
of Learning Environment
[Page Author: Rachel G. Payne]